You call upon the thread of fate, healing those who were destined to stand beside you. A creature of your choice that you can see within range regains hit points equal to 1d8 + your spellcasting modifier. The spell can then jump to a second creature of your choice within 10 feet of the first target, who regains hit points equal to 1d6 + your spellcasting modifier. The spell can then jump to a third creature of your choice within 10 feet of the first target, who regains hit points equal to 1d4 + your spellcasting modifier. If no additional creatures are in range, the spell fades.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing each target receives increases by one dice size for each level above 2nd, to a maximum of 1d12 for each creature affected.
* - (A strip of red silk)Previous Versions
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