Three shadow clones of yourself or a companion appear in an unoccupied space within 15 feet of you. Until the spell ends, the shadow clones move independently on your initiative, it's impossible to track which image is real. You can use your action to dismiss the shadow clones.
Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your shadow clones
If you have three (or more) shadow clones, you must roll a 6 or higher to change the attack's target to a shadow clone. With two shadow clones, you must roll an 8 or higher. With one shadow clone, you must roll an 11 or higher.
Each Shadow clone can make a single attack or take another action each round if the attack action is taken it deals damage equal to your unarmed strike. A shadow clone's AC equals 10 + your Dexterity modifier. If an attack hits a shadow clone, it is destroyed. A shadow clone can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends after 1 minute or when all shadow clones are destroyed.
Higher levels: if you cast Conjure Shadow Clone at levels higher than 3rd you gain 1 shadow clone per slot level above 3rd
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