Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Conjure a magical arrow from your quiver and fire it from your bow

Choose elemental damage type

Fire: Deal 1D12 of fire damage on impact and an extra 1D6 for 1D6 rounds

Ice: Deal 1D12 of ice damage and the opponents movement is halved for 1D6 rounds

Earth: Deal 1D10 on impact and target is restrained by vines. Strength save to break free

Air: Deal 1D12 damage and rolls of 18 and higher result in a critical hit

 

Available For: Ranger (Legacy)

CodyKruger