Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Conjure a magical arrow from your quiver and fire it from your bow
Choose elemental damage type
Fire: Deal 1D12 of fire damage on impact and an extra 1D6 for 1D6 rounds
Ice: Deal 1D12 of ice damage and the opponents movement is halved for 1D6 rounds
Earth: Deal 1D10 on impact and target is restrained by vines. Strength save to break free
Air: Deal 1D12 damage and rolls of 18 and higher result in a critical hit