Hundreds of magical cogs form around the caster, slowly turning until locking into their final formation. For 5 turns, the caster cannot do anything but cast the spell, and any successful attack against the caster will cause the spell to be cancelled and the caster to gain 1 level of exhaustion. Once the five turns have passed, Deus Ex Machina will start. Deus Ex Machina has a restorable hit point pool equal to the caster's level times 20. These hit points will be evenly distributed amongst all friendly creatures in range, and any extra hit points are converted into temporary hair points. Deus Ex Machina also gives all friendly creatures advantage on their next action. Once Deus Ex Machina has been cast, it cannot be cast for 24 hours. The caster of Deus Ex Machina cannot cast any spells the turn after casting it.
Comments