Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

You briefly infuse the material component of this spell with magic until the end of your next turn, causing one of the following effects of your choice:

Flaming Lasso. When a creature is caught in the lasso, they take 4d6 fire damage.
Paralyzing Lasso. When a creature is caught in the lasso, they are paralyzed until the spell ends, but the escape DC for the lasso is reduced by 5.
Spiked Lasso. When a creature is caught in the lasso, they take 2 damage at the start of their turn if the lasso is still on them.
Strengthened Lasso. The escape DC of the lasso increases by 5.

* - (a lasso)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

__Sage__

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