This spell allows you to walk in the dream realm. Walking in the dream realm will only show other creatures currently in the dream realm occupying the same relative space. If someone is dreaming of this location, they will also be in this space. You must be able to walk from the location you enter the dream realm to the location you are walking in.
Having the ability to cast this spell indicates an ability to control your own dreams. While unable to take things back when naturally dreaming, you can have full control of your dreams.
To cast this spell, meditate uninterrupted for 15 minutes. Once that time has passed, you may enter the realm. If disturbed or awoken in the realm, you are forced back into reality suddenly and forcefully taking 1d4-1 of psionic damage.
While in this state, you may gather items related to your school of magic assuming it requires no strength to carry. For example, a conjuration school of magic wizard could dream walk into a wizard's personal library and steal conjuration books of magic. On the reality plane of existence, the books and scrolls disappear when picked up and reappear when set down.
Actions possible while in this state:
Stealing books/scrolls or other objects related to your school of magic
Writing on parchment, walls, etc. with high quality magic ink
Spying on someone's dreams, if you know the location of their dream
Communicating to someone through their dreams
Special Powers: It has been rumored that on a particularly clear sky night, away from the wandering dreams of towns, sometimes dream walkers can bring willing participants into the dream scape with them. Together, they can adventure through a new world, until they awaken.
* - (Meditation)Previous Versions
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