Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
S, M
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Deception (...)

A duplicate of you and up to 5 allies within your sight appear next to the duplicated ally. Until the spell ends, the duplicates move with you & your party and mimic actions, shifting positions so it's impossible to track which one of you is real. You can use your bonus action to dismiss one of the illusory duplicates or your action to dismiss them all. 

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

if an 11 or higher is rolled, the duplicate is hit. 

A duplicate's AC equals 10 + the duplicated ally's dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2022 6:29:21 AM
3
1
1
Coming Soon

Spell Tags: Deception Warding

Available For: Cleric (Legacy) - Trickery Domain (Legacy)

Flaime

Comments

Posts Quoted:
Reply
Clear All Quotes