As an action you create a group of seeds and let loos with a barrage of high speed projectiles. you may instead gather the seeds to use as projectiles for a bonus action. roll 1d4+1 for the number of seed barrages. make a ranged spell attack for each seed barrage to hit. on a hit each seed barrage deals 1d4+ your spellcasting ability modifier piercing damage. you may choose to use as many barrages as you have access to until you run out within 1 minute. Hit or miss, the spell then ends on the seeds.
If you cast this spell again, the spell ends early on any seeds still affected by it.
At higher Levels. This spell's damage increases by 1d4 per barrage when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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