Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

You choose a target within range and they must succeed on a wisdom saving throw and on a fail the target is pulled into a dream state along with the caster. This dream state is a black void where only creatures within the spells effect can see and interact with each other. While a creature is in this dream state they can only target/attack the other creature in it.All combat rules are still the same and any damage taken counts as psychic damage. If the casters physical body takes damage they must make a concentration saving throw or the spells effect will end. If the target creatures physical body takes damage the caster must make a concentration saving throw with disadvantage or the spell ends.

Available For: Wizard (Legacy) - War Magic

MagnusDongus

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