Level
5th
Casting Time
1 Action
Range/Area
150 ft. (25 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You choose acid, cold, fire, lightning, poison, or thunder for the type of Fireball you create.

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 25-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 damage of the type you chose on a failed save, or half as much damage on a successful one.

The effect spreads around corners.

The spell can have additional affects depending on the type chosen:

Fire Ignites flammable objects in the area that aren't being worn or carried
Cold Any creature in the area that fails their saving throw suffers the effects of the Slow spell.
Lightning Any creature wearing metallic armour in the area takes an additional 1d6 lighting damage.
Poison Any creature in the area that fails their saving throw is poisoned.
Thunder Any creature in the area that fails their saving throw is knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.

* - (a diamond worth at least 50 gp and sulfur)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

SmoothJazzAndChill

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