Level
5th
Casting Time
1 Action
Range/Area
150 ft.
(25 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
You choose acid, cold, fire, lightning, poison, or thunder for the type of Fireball you create.
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 25-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 damage of the type you chose on a failed save, or half as much damage on a successful one.
The effect spreads around corners.
The spell can have additional affects depending on the type chosen:
| Fire | Ignites flammable objects in the area that aren't being worn or carried |
| Cold | Any creature in the area that fails their saving throw suffers the effects of the Slow spell. |
| Lightning | Any creature wearing metallic armour in the area takes an additional 1d6 lighting damage. |
| Poison | Any creature in the area that fails their saving throw is poisoned. |
| Thunder | Any creature in the area that fails their saving throw is knocked prone. |
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
* - (a diamond worth at least 50 gp and sulfur)
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