When you see a moving projectile within 60 feet of you that is no larger than yourself, you may cause that projectile to disappear until the end of your next turn. When the projectile returns, it reappears in the space it disappeared from and continues along its path. If it hits a new target, the original roll to hit - if any - is reduced by 5.
As another reaction within the duration, you may cause another projectile to disappear in the same way. Upon doing so, the previous projectile immediately reappears if it has not already done so.
As a bonus action on each of your subsequent turns, you may extend the time until the most recent projectile reappears by an additional turn, up to the spell's duration.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may choose a new direction for each projectile whenever you make it disappear. The projectile will continue its path in that direction when it reappears. The roll to hit of a redirected projectile is not reduced.
* - which you take when you see a moving projectile within 60 feet of you
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Posted Jul 11, 2022Whether a projectile needs to be nonmagical is never specified. Ranged Spell Attacks may be intercepted so long as they create a projectile of some sort.