Long tendrils of void matter wrap around a target enclosing it in a cage of void.
The creature must make an Intelligence Saving Throw and on a fail the creature is enclosed inside the cage. The creature can repeat the saving throw at the end of its turn. While enclosed, the creature is bombarded with visions of material world and the void alternatively and loses ability to comprehend which plane it is stuck on. The cage can be moved 20 feet in any direction as a bonus action on your subsequent turns. While the creature is enclosed, the creature is considered blinded and all attacks made by the creature are at disadvantage, and the creatures movement is zero for time it is enclosed. If the creature attempts to cast any spell that requires it to see the target, it cannot cast that spell.
At the start of the creature's turn while it is enclosed, it takes 2d6 Psychic Damage as it struggles to decipher its reality.
A disintegrate spell targeting the sphere destroys it without harming anything inside it.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for every level above 4th.
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