To cast still you must be sub-classed into School Of the ancient civilation.
To cast this skill you must spend 1 charge, there is no other way to use this spell. This spell can be casted 1 time per fight.
Once this skill is casted your hand will start emitting a bright light. When you approach an enemy he must pass a save DC on dexterity (15). If the Save DC fails the enemy will be automatically hit by this move.
When you hit a target he'll get teleported into a void space made out by only white. Here the enemy won't take damage and is unable to do any attack or to launch any spell or to activate any ability.
You can free the entity anytime you want.
After 3 rounds the entity will get teleported back to our reality, without getting any sort of damage.
You can also use this ability on yourself.
If the target agrees to get teleported to the white dimension he/she won't need to Roll any saving throw.
You cant teleport the other dimension any target that's 4 or more sizes larger than you.
Only a player with the class: Wizard- School of the ancient civilization can cast this spell
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