Level
Cantrip
Casting Time
Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
After selecting a target, the cantrip user rushes at the opponent. If a successful attack roll is landed, the user deals damage based on the weapon held at the time. after the rush (regardless of if they land a hit), the user is launched 3d4 feet. If there is a wall within that range, they must roll an acrobatics check of 7 or higher to avoid crashing into it and taking 1d2 damage.