Upon casting, you summon constrictor snakes at a location you can perceive within 60 feet. (You can summon them in a tree, behind rocks, etc.) which are disguised to look like the caster.
If the clone is summoned in front of an enemy or creature, they will know the summon is a clone, but if the clone is summoned outside of a creature's vision, they will have to make a CON saving throw to determine which is the clone and which is the caster.
The clone shares the weapons and spells of the caster, and can make weapon/melee and spell attacks on their own turn (expending the casters spell slots in the event of a spell attack). All status effects imposed on the caster at the time of casting are transferred to the clones as well. (If the caster is blinded, the clones are blinded etc.)
When making a melee attack, the clone can make an attack disguised as the caster, or make an attack as a snake, removing the disguise in the process.
When DAMAGED, the disguise is disrupted, and the summoned snakes fall where they are damaged. They can then only make preform the attacks a snake could perform. The snakes cannot perform an attack action until their turn UNLESS they do so as a reaction.
ATTACKS:
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Snake Attributes:
- Armor Class 12
- Hit Points 13 (2d10+2)
- Speed 30 ft., swim 30 ft.
- Senses Blindsight 10 Ft., passive Perception 10
- Challenge 1/4 (50 XP)
Previous Versions
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3/29/2019 3:37:16 AM
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0
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0.2
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Coming Soon
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4/5/2019 5:26:38 PM
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81
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0
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Coming Soon
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