Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
For the duration, when a spell or cantrip is cast on a target within 30 feet of you, you can use your reaction to absorb a part of the energy of that spell. When you do so, you gain a number of energy charges equal to the level of the spell you absorbed the energy from (minimum 1 charge). You can't have more than 10 charges at a time.
As a bonus action when you deal damage to a creature with a spell or cantrip, you can expend any number of energy charges you stored. When you do so, the target takes a number of extra lightning damage that depends on the number of charges you expended:
1 Charge: 1d4
3 Charges: 5d4
5 Charges: 10d4
* - (a copper coil)
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