Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
5 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
You speak inspiring words to a incapacitated creature, inspiring them to keep on fighting even do they are at the brink of death, they get these benefits:
- They can move at their normal movement walking speed even do they are incapacitated
- When they deal damage they roll a extra time and they choose the highest roll
- They have advantage on their attack rolls
- They can take the dodge action as a bonus action
- They can do all their other actions as if they are not incapacitated
- They have advantage on death saves.
If they succeed all of their death saves while this spell is still in effect they are back to normal and heal a number of hit points equal to their hit dies. The material components are consumed when you cast this spell
* - (A newts skull)
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