Level
4th
Casting Time
1 Action
Range/Area
120 ft. (18 ft. )
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect

the spell dimensional rift's beam  has the following effect: Chose an entity in a 120x120 feets range. The space around the entity will start collapsing until a sort of hole forms, during the whole process the target is unable to move. The hole will fire a pure magic dimensional energy beam that will make a cone large 18x18 feets.

every entity  among this range will get 6d6 damage plus your total intelligence stat added with your modifier.  The target can roll a save throw on magic against a DC of 10, if he passes it you'll regain 10 charges and this spell will fail dealing absolute no damage. If the target fails the throw then every entity in the range will be afflicted by this spell.

WARNING: dimensional rift's beam can be used ONLY one time every 3 days. After casting this spell you'll fall asleep for a whole day and get 5 affatication levels. If the spell fails you won't fall asleep or suffer any affatication level, but you can't use the spell for 2 days.

This spell can be casted ONLY paying 10 charge points.

The price to learn this spell is 0. Doesn't require any item.

Only a level 14-15-16-17-18-19-20 player with the class: Wizard-School of the ancient civilization can use and learn this spell

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2022 7:12:15 PM
2
0
5
Coming Soon
7/13/2022 7:59:20 AM
1
1
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Coming Soon
7/13/2022 8:30:37 PM
3
0
--
Coming Soon

Available For: Wizard (Legacy)

angilol900op

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