You touch a quiver/container containing ranged ammunition. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the container, the target takes an extra 1d8 elemental damage of your choice. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
You choose the element when you cast the spell, and you cannot choose the element per shot. the element can be chosen for any one of these: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd. Additionally when cast at spell levels 5, 7, and 9, this spell increases die count to 2d8, 3d8, and 4d8 respectively
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