Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
(5 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You let out a burst of electricity, shocking those nearby and temporarily overloading devices. Each creature within 5 feet of you must make a Dexterity saving throw or take 3d8 lightning damage, or half as much on a successful save. Each piece of magical technology within range is also disabled until the end of your next turn.
* - which you take in response to being damaged by a creature within 5 feet of you that you can see
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