Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Deafened

Choose up to 5 creatures. They must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. On a success, the creature cannot be affected by this spell for 24 hrs.  If a creature fails its saving throw, they are surrounded by a shroud of swirling dark whisps and discouraging voices whisper and speak in the mind of the creature. The target is affected by the following effects:

  • The world seems dark and pointless. The target receives a special condition called Despairing. While despairing, creatures must roll a d6 at the start of each turn, the effects lasting until the start of its next turn or the spell stops.
    • 1-3 : The character has disadvantage on death saving throws and on Dexterity checks for initiative.
    • 4-5 : The character has disadvantage on all saving throws.
    • 6 :     The character has disadvantage on all attacks, ability checks, and saving throws that use Intelligence, Wisdom, or Charisma.
  • The voices reverberate in the ears of the affected, keeping them from hearing others voices. The target is also Deafened. 

The spell takes one action to cast. You concentrate on the spell for up to one minute. At the end of their turns, the affected can reroll their save. On a success, the spell no longer affects them for 24 hours. After the minute of concentration, the effects will persist for an hour with no more opportunities to save.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SirLaughsalot

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