Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V *
Duration
1 Minute
School
Divination
Attack/Save
WIS Save
Damage/Effect
You compel a creature to tell you its name.
The creature makes a wisdom saving throw and on failure reveals its name (Automatically fails on any creature without an individual name) or with an int score lower than 4 any creature whos name you already know takes a minus 3 to the roll.
When you get the name of a creature like this you gain advantage on persuasion, intimidation and deception checks against it.
A creature re-rolls at the end of each turn to break this effect if it fails 3 or more of these checks then you also gain advantage on attacks against it and it forgets its own name for 1d4 hours.
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