Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

A bolt of two intertwined energies 150 feet long and 5 feet wide shoots from your hands. These two energies comprise two different damage types; roll a d12 and consult the table below to determine which combination appears. You may choose to target one creature with the full bolt or unravel the bolt to target one creature with each damage type. The target of the full bolt must make a Dexterity saving throw, taking 5d8 of each damage type on a failed save or half as much on a successful one. With an unraveled bolt, the targets take 5d8 damage on a failed save or half as much on a successful one.

  1. Caustic Bolt: Poison and Acid
  2. Sapping Bolt: Poison and Necrotic
  3. Searing Bolt: Fire and Acid
  4. Paralyzing Bolt: Thunder and Cold
  5. Deafening Bolt: Thunder and Lightning
  6. Shattering Bolt: Fire and Cold
  7. Legendary Bolt Necrotic and Radiant
  8. Blinding Bolt: Lightning and Radiant
  9. Sundering Bolt: Force and Thunder
  10. Rending Bolt: Force and Lightning
  11. Smiting Bolt: Force and Radiant
  12. Explosive Bolt: Roll twice and use both, ignoring any additional 12's. The bolt has four strands instead of two. You can target 1-4 creatures, dividing various strands of the bolt between them. 
* - (A residuum crystal worth at least 100 gp )

Spell Tags: Damage Combat

Available For: Wizard (Legacy)

BismuthLover

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