You brandish the weapon used in the spell’s casting and make an attack with it against one creature within reach or range, which counts as magical for resistance purposes for this attack. On a hit, the target suffers the weapon attack’s normal effects, and take extra lightning damage equal to your spellcasting ability modifier.
This spell’s power increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 + your spellcasting modifier of lightning damage to the target on a hit. At 11th level, the lightning damage from the initial attack increases by 1d8 (2d8 + spellcasting mod) and at 17th level (3d8 + spellcasting mod).
Additionally at 5th level, you may cause lightning to arc from the initial target to a different creature of your choice that you can see within 15 feet of it. The second creature must succeed on a Dexterity saving throw against your Spell Save DC or take 1d8 lightning damage. You may choose additional targets at 11th and 17th level.
Comments