Level
5th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect

Multiply your movement by 5d10 die for the turn. For every 50 feet you move you gain power increasing your impact damage by 2d6 thunder damage. You may release this power when in melee range with enemy. Releasing the power causes thunder to boom from your target in a 10 foot radius forcing enemies to make a constitution saving throw on a success they take half damage. 

hiyt

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