Level
4th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You call for an air support on a point you can see within range. That point must be on a horizontal and solid surface outdoors. A flying ally (it can be a giant eagle, a flying ship, a helicopter, etc), flies high above the chosen pint and delivers a package of your choice. Choose one of the following effects:
- Supplies. The air support delivers a chest containing 20 rations, 4 healing potions and a healing kit.
- Ammunition. The air support delivers a chest containing 5 packs of weapons and/or ammunition. For each pack, you can choose that it contains either: 15 arrows, 15 crossbow bolts, 15 blowgun darts, 15 sling bullets, 5 darts, 2 javelins, a short bow, or a light crossbow.
- Napalm. The air support delivers a tactical strike on the point of your choice. Each creature within a 30-foot long and 10-foot wide line (starting on the point you chose and extending in the direction of your choice) must make a Dexterity saving throw, taking 8d6 fire damage on a fail, or half as much on a success. Flammable objects in the area that are not worn or carried are burnt. The area remains covered in flames until the end of your next turn, and each creature ending its turn in it takes d6 fire damage.
All rations, ammunition, weapons, potions, and healing kits created by this spell are magical and disappear after 24 hours (they are treated as magical for the purpose of overcoming resistances and are easily identified as temporary goods by any potential buyer).
* - (a distress flare or a smoke grenade)
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