Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Exhaustion

Evaporates the water from anything in sight within 10 ft, if the water content is not at least 50% the spell will fail. If cast at third level or higher the range will increase by 5 ft every level. The conditions for the water content do not change. If the target is non-living, the spell automatically hits. If the target is living, they must roll a wisdom save to resist the spell. When used successfully on a living being, they lose 1/10 of the water in their body and gain a point of exhaustion. When used on a non living thing it loses 1/3 of its water content. This spell cannot be used on the same person or thing again until a round (6 seconds) have passed.

* - (A small golden gem of any kind.)

Spell Tags: Control

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ColesCoal

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