Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
A creature of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a creature is unable to willingly move towards the caster and is blocked by an imaginary wall.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/16/2022 1:34:42 AM
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0
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0
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Coming Soon
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