Level
6th
Casting Time
1 Reaction
Range/Area
Self
(120 ft. )
Components
V, S, M *
Duration
Concentration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Healing
This spell is an intense conjuration spell that repairs structural damage that has occurred in the past ten minutes in a 120 foot sphere centered on the caster. The spell requires the caster to concentrate solely on the spell, and they are not allowed to move more than just turning in place once they have cast the spell.
At the beginning of the caster's turn, roll 5D6 and this is the amount of structure damage the spell repairs. The spell will last one hour after cast as long as the caster concentrates on the spell.
It should be noted that this spell would repair damage being done by a kraken to a ship, giant to a stone wall, wind to a tower, etc. It does NOT repair anything organic, flesh or bone, or of elemental in nature.
* - (Sapphire (1000 GP) )
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