With a light in your hand, the surrounding darkness moves at your beck and call. You emanate bright light in a sphere with a radius of 40 feet and dim light for 20 feet further. All creatures within the radius of bright light cast a shadow extending to the edge of the dim light. Every creature of your choice within the radius must make a Strength saving throw. On a failure, the creature moves up to its speed in a direction of your choosing to some point within the dim or bright light. An affected creature is restrained (however, they still can move when the caster commands), and makes another Strength saving throw at the end of their turn, ending the effect on a success.
On your turn, you can use an action to force every creature under the effect of the spell to move as you choose again.
* - (a candle. if a focus is used instead, it becomes the source of light)
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