Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 3d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. You roll the damage dice only once, and use that singular outcome for all three missiles. 

Unlike the original “Magic Missile” spell, you must make an attack roll for each missile, and add no modifiers. On an attack roll of 10 or lower, the individual missile does not hit. On an attack roll of 5 or lower, the caster takes 3d4 + 1 damage as the missile misfires.  

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Artificer (Legacy) - Armorer (Legacy)

Maekshift

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