Level
1st
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Creation

After spending the casting time meditating, you touch a small or smaller plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to understand one language you know.

The shrubfolk are naturally friendly to the caster and their allies, listening to any simple command to the best of their ability. Most shrubfolk use the statistics of an Awakened Shrub for determining stats. The DM may allow altered stats and abilities if using special plants. Eg. An already sentient plant with an Intelligence score of 3 or less, a small rose bush with particularly spiny vines, plants from different climates, etc.

You may have 1 + your proficiency modifier shrubfolks at any given time. When a Shrubfolk dies it can not normally be revived and it's corpse can't be used to create a new Shrubfolk.

* - (a shrub or similar plant)

Spell Tags: Creation

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

windslicer4

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