Shed a portion of your mortal flesh causing you to teleport up to 30 feet to an unoccupied space that you can see.
A single illusory duplicate of yourself appears in your old space. Until the spell ends, the duplicate moves with you and mimics your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicate.
Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets your duplicate. With one duplicate, you must roll an 11 or higher.
The duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits the duplicate, the duplicate is destroyed. The duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when the duplicate is destroyed.
A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Comments