Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

You charge your hands or spellcasting focus with magical energy. Until the spell ends, whenever you are about to deal damage to a creature with a cantrip that you cast, you can use a bonus action to charge your magic and deal an extra 1d6 damage. The bonus action is not needed on the turn this spell is cast.

Available For: Sorcerer (Legacy) Wizard (Legacy)

Keundt

Comments

Posts Quoted:
Reply
Clear All Quotes