Fractal lights appear above you, as three spheres of radiant energy charged with the domain of your god materialize, striking points that you can see. Each creature within a 30-foot-radius sphere of the spheres makes a Wisdom save, taking 20d6 radiant and 20d6 [x] damage on a failure or half as much on a success. This secondary damage changes depending on your chosen Divine Domain. If a creature is in the area of more than one sphere, it only takes the damage once. The spell’s area spreads around corners.
Upon impact, each sphere lets out a bright light that can be seen for 1 mile. Hostile creatures within this radius must make a Constitution saving throw or be blinded until the end of your next turn. Hostile creatures within the impact sites automatically fail this saving throw. This spell also turns structures within 30 feet to glass, making them difficult terrain. However, any area consecrated by your deity is unaffected.
The secondary damage types are as follows:
- Arcana Domain: Force
- Death Domain: Necrotic
- Forge Domain: Fire
- Grave Domain: Cold
- Knowledge Domain: Psychic
- Life Domain: Radiant
- Light Domain: Fire
- Nature Domain: Acid
- Order Domain: Thunder
- Tempest Domain: Lightning
- Trickery Domain: Poison
- War Domain: Thunder
Previous Versions
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5/13/2019 2:38:33 PM
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Coming Soon
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