Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic

You fill a willing target with necromantic energy.   They gain the following benefits:  

  • Immune to poison damage and the poisoned condition
  • Resistance to necrotic damage and non-magical, non-silvered piercing damage
  • Detect as undead and are affected by spells such as Protection From Good as if they are Undead. 
  • Mindless undead ignore them unless they attack them. 
  • Advantage on any persuasion or deception skill used against undead.
  • Darkvision 60 ft
  • Any Exhaustion effect does not penalize them for the duration of the spell.
  • They do not need to breathe, sleep, eat, or drink while the spell is in effect.
  • As a Bonus Action they can fire a Grave Bolt upto 60 ft.  It is a ranged spell attack that does 2d8+ Charisma Necrotic damage.
  • Sunlight sensitivity - they have disadvantage on attack rolls and Wisdom (Perception) checks made in sunlight.
  • If they die while the spell is in effect, or as a result of Exhaustion after the spell ends, they rise as a Deathlock Wight.

If cast at higher levels:  If cast at 4th level it lasts 1 hour.  If cast at 5th level it no longer requires concentration and lasts 1 day.

* - (A bone that was once undead)

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2022 4:09:21 PM
6
3
1
Coming Soon

Spell Tags: Damage

Available For: Warlock (Legacy)

Mog_Dracov

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