Level
8th
Casting Time
1 Action
Range/Area
120 ft. (40 ft. *)
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Teleportation

You snap your fingers, and a glowing magical sphere with a radius of up to 40 feet appears centered around a place you can see. Any creature with an intelligence score of 8 or higher that is aware of the sphere can choose to spend its reaction and make a DC 12 Dexterity saving throw to run, swim, fly, or otherwise escape the sphere. The creature automatically fails if it is further from the edge of the sphere than its current movement speed, and automatically succeeds if it is less than half of its movement speed from the edge of the sphere.

Any creature that fails or chooses to fail its saving throw is magically transported one minute into the future, along with all matter, magical effects, and energy inside the sphere. To an outside observer, the entire sphere and its contents simply vanish, and reappear in the same place one minute later. No time passes for anything inside the sphere during this duration. Because the contents of the sphere, during the duration of the spell, do not exist, any external effect targeting anything inside the sphere ends, and any attempt to target anything inside the sphere automatically fails. While the sphere is gone, location and summoning spells fail, scrying spells see only mist, and telepathic links are severed.

To creatures inside the sphere, no time passes, and the sphere appears to dissipate as quickly as it formed. Depending on how perceptive the creature is, it might not even realize it was gone.

When the sphere returns, any material that entered the void left by the sphere while it was gone is ejected forcefully, thrown radially outwards 4d6 feet from the area. Creatures also take 8d8 force damage.

* - (A handful of sand and a golden watch or crystal ball worth at least 500 gp)

Spell Tags: Teleportation

Available For: Warlock (Legacy) Bard (Legacy) - College of Whispers Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - Chronurgy Magic

myir

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