A 5-foot-diameter sphere of swirling freezing water appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d4 cold damage and its speed is reduced by 10 feet on a failed save, or half as much damage and no reduced speed on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each slot level above 2nd.
* - (holly leaves, drop of water, Christmas cheer)
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Posted May 18, 2020an interesting and well written spell