The next time you hit a creature with a ranged weapon attack before this spell ends, the weapon or ammunition takes on elemental properties as you strike. The attack deals an extra 1d4 damage to the target as well as an additional effect. The damage type is fire, lightning, cold, or thunder and effect is determined by the damage dealt according to the following list.
Fire. The target on fire takes an additional 1d4 fire damage at the start of their next turn. If this lasts longer than 1 round (upcasting/extended spell/etc.) the fire can be put out using an action. The target or a creature within 5ft can use this action.
Lightning. The target cannot take reactions until the end of their next turn.
Cold. The target is partially frozen, taking a -10 penalty to their movement speed until the end of their next turn.
Thunder. The target is pushed 10 feet away from you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each slot level above 1st. The extra effect also increases by 1 turn or 5 feet.
Comments