Level
1st
Casting Time
1 No Action
Range/Area
100 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Buff (...)
You take treads of arcane energy to perform powerful magic. You can cast this in a variety of ways.
You can absorb the arcane matter to increase your speed by 30ft.
You can use this spell to absorb the magic to increase your armor class by 10.
You can channel the energy into a magic blast to deal 3d8 force damage.
At level 15, you can cast this spell to create a rift into any plane of existence and any location you know of. This lasts for 1 minute.
At level 12, you can teleport you to any location you know of but not in another plane of existence.