Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
Blood flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames made from you're blood cause you to take 1d10 fire damage regardless of resistance and immunity. Until the spell ends, you gain the following benefits:
-
You are immune to fire damage and have resistance to cold damage.
-
Any creature that makes a melee attack against you take 5d10 fire damage.
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You can use your action to erupt with boiling fire in a 30 foot radius forcing enemies around you to make a Dex saving throw on a failed save they take 4d8 fire damage and half as much on a successful one.
- You gain a +4 AC
- Any damage from this spell burn through resistance and immunity.
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