Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V
Duration
Concentration
School
Transmutation
Attack/Save
None
Damage/Effect

You touch a weapon that you have had for 1 year or longer, or a magical weapon that you are attuned to. If the weapon is a melee weapon, the range of the weapon is increased by 10 feet. This range increase does not apply to reach weapons, which do not receive this benefit. If the weapon is a ranged weapon, you can attack up to its highest range without suffering disadvantage. In addition to the range increase, the affected weapon can also swipe through multiple enemies in a single strike. If you land a hit on an enemy using the affected weapon, you can choose to make a second attack against a neighboring enemy within 5 feet of the first target using the same weapon. You may target 2 additional enemies using this feature, but the attack against the second additional enemy targeted with this spell is made with disadvantage. If you cannot attack a second or third enemy because there are none in range, you can instead boost the damage of the weapon attack by 2d4. 

Available For: Bard (Legacy) - College of Valor (Legacy) Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Ranger (Legacy) - Hunter (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Ranger (Legacy) - Drakewarden Fighter (Legacy) - Eldritch Knight (Legacy)

SeeboNingel

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