Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Exhaustion
Drains the energy of one creature in range, the creature has to make a constitution saving throw. It suffers one level of exhaustion on a failed save. You gain 1d6 temporary Hit Points per level of exhaustion caused.
When casted at level 7 or higher the creature suffers two levels of exhaustion instead.
* - (A piece of lead worth at least 1GP that gets consumed)
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