Level
5th
Casting Time
1 Action
Range/Area
100 ft. (10 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

You conjure a 10-foot-diameter flaming eye in an unoccupied space within range. Any creature which starts or ends its turn within 10 feet of the eye must make a Dexterity saving throw. The creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 60 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 10 feet tall and jump it across pits up to 20 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

When the the spell ends, the sphere explodes. Each creature in a 40-foot-radius sphere must make a Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.

 

* - (an eyeball)

Spell Tags: Damage

Available For: Warlock (Legacy)

Hollowpointhero

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