Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

This spell is a generalized divination cantrip that channels the knowledge of salesmen, alchemists, and builders. When casting this spell, you touch a non-magical item, such as a gem, piece of jewelry, or piece of equipment and choose one of the following effects:

  • You learn the item's rough monetary value. 
  • You learn of any notable damage or weakness an item has, such as if a sword has taken enough damage that it may break when swung.

When you reach 6th level, this spell gains the following options:

  • You learn learn the material composition of the item. If you have proficiency in a Poisoner's Kit or Alchemist's Supplies, this spell will also reveal if there are poisonous substances within the item.
  • You may learn the rough integrity of structures such as a rope bridge or wall. This effect cannot determine integrity of parts of structures that extend out more than 50 feet from where you touch the structure.

If this spell is cast on a creature, magical item, or any item affected by a magical effect, it fails without providing any information.

* - (Spectacles, a lens, or a magnifying glass)

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2022 8:01:06 AM
3
0
1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy)

dr_inkblot

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