Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Combat (...)
Choose a humanoid that you can see within range. The target must succeed on an Intelligence saving throw or have their language processing abilities diminished. The target loses the ability to speak, and any attempt will result in garbled nonsense. While affected, if the target casts a spell requiring a verbal component it will fail. At the end of each its turns, the target can repeat the saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional humanoid within range for each slot level above 1st.
* - (a seed from a ghost pepper)
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