Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
Melee
Damage/Effect
Force

You summon a shield and weapon made of arcane energy that last until the beginning of your next turn. The shield grants you a +2 bonus to AC. When you cast the spell, you can make an attack with the weapon using your spell attack modifier. On a hit, it deals 1d6 force damage to the target.

Both of your hands must be free to gain the benefits of both the shield and weapon. If only one hand is free you can choose which armament is summoned. Neither the shield or weapon can be given to others—they disappear if you attempt to do so.

This spell’s bonus to AC and force damage increases when you reach certain levels. At 5th level, the shield’s bonus to AC increases to +3 and the weapon attack deals 2d6 force damage. At 11th level, the shield’s bonus to AC increases to +4 and the weapon attack deals 3d6 force damage. At 17th level, the shield’s bonus to AC increases to +5 and the weapon attack deals 4d6 force damage.

Spell Tags: Damage Combat Warding

Available For: Sorcerer (Legacy) Wizard (Legacy)

Cabinboycopper

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