Level
1st
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Melee Weapon Attacks

You create a pocket of unstable gravity that tethers to a melee weapon, which causes it to spin wildly in a 5-foot-radius space within range. Any creature that enters or ends its turn within range must make a Dexterity saving throw. The creature takes damage equal to the weapon’s damage on a failed save, or half as much damage on a successful one.

As a bonus action, you may move the weapon up to 20 feet. If it would move through the space of a creature, they are forced to make the save as well.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may spin an additional melee weapon in a new 5-foot-radius for every two slot levels above 1st; when you use your bonus action to move a center of gravity, you may only move one.

* - ((a melee weapon))

Available For:

dewd_oops

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