Holy chains shoot out in a 20 foot radius from yourself. A number of creatures equal to or less than your spellcasting modifier + half of your proficiency bonus that are in the radius must succeed a dexterity saving throw or take 5d8 radiant damage and become restrained. Any flying creatures remain airborne. If a creature is huge or larger, they are not affected by the chains. On a failure, the creatures take half damage and are not affected by the chains. All creatures in the radius have a glow of dim light out to 5 feet. Invisible creatures thus become visible.
- A strength save can be made to escape the chains.
- This spell can be cast with a weapon or shield in hand.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
At a 7th level spell all creatures are affected regardless of size.
* - (A small chain on your person. )
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