Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

Touching a weapon, you imbue it with necromantic energy, temporarily transforming steel to bone and wrappings to rotting flesh, both clawing at any creature that holds them. The first creature to wield a weapon under the effects of this spell cannot stop wielding it until this spell ends if they fall unconscious. Roll 1d4 for each weapon. Depending on the roll, it gains one of the following until this spell ends:

1 - The Curse of the Plague. When a successful attack is made with the weapon against a creature, the target becomes poisoned until this spell ends.

2 - The Curse of the Souls. On the wielder's first successful attack made with the weapon against a creature, it absorbs a piece of their soul. The weapon deals half as much damage to other creatures, but twice as much to the initial target.

3 - The Curse of Death. All attack rolls with the weapon have disadvantage, but it deals additional necrotic damage equal to its damage roll.

4 - The Curse of Suffering. When a successful attack is made with the weapon against a creature, its attack rolls have advantage, but any damage dealt as a result of a hit with the weapon is halved (includes base damage roll, a rogue's sneak attack damage, a barbarian's rage damage).

Casting at Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you may target one additional weapon per spell slot level above 3rd.

Available For:

dewd_oops

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